I started a game with TeamCoop 2.0.2 and configured it as follows:
Startup
500 Max dist far spawns
200 Min dist far spawns
100 Max dist near spawns
10 min dist near spawns
Map:
Allow individual teams - yes
Allow private trains - yes
Allow PvP (Turrets) - no
Enable default spawn - yes
Rocket silo max dist - 250
Prebuild rocket silo - no
Reveal rocket silo - yes
Server rules - "Have fun!"
I created the game locally, started at default spawn, saved, left. Then i transferred that savegame to my server and startet it there. I logged in and chose near spawn. I built a small base that can research red and green science on it's own (I use Auto Research 5.0.1). Then I logged off and back in to verify that I was still at my spawn: I was. I then logged off and drove to a friend of mine who also wants to play on that server. At his place I synced the mods (0.17 is great <3) and connected successfully to the server. I chose far spawn and that also worked. He could then start building there, but I noticed the following things:
1 - My revealed area from when I was playing from my machine at home before was visible on my friends account.
2 - My friend has his own tech tree with less stuff researched than I have on my own account in that savegame.
3 - BUT my base's labs started to research technology in my friends tech tree
So we don't share a tree but we seem to be the same force? Shouldn't his labs only researh his tree and my labs only mine?