TJ's Quick Start


At starting, we can get some items from Player's Shipwreck. And, we skip first steps as few minutes.

Content
3 years ago
0.17 - 1.0
11
Cheats

i [0.17.79 < STABLE>]Possibly Merge with this MOD

4 years ago
(updated 4 years ago)

https://mods.factorio.com/mod/thematic-quickstart/discussion/5d0beae371697b000b4b7af7
https://mods.factorio.com/mod/thematic-quickstart/discussion/5e9cff840b725d000cb7e3e5

and use the NEW Sprite of the Damaged Research, Electricity and Assembly from the [Arrival] scenario and be able to mined the Repaired Version and can be place at a different location and can't be moved once it has been placed a default non-mine able part of the sprite. i use /qsmenu mod to find it under Miscellaneous.
and add a Compilatron https://mods.factorio.com/mod/Compilatron

add a quick video cut scene in the 0.18 version where one can leave a message/storytelling/introduction/instructions etc...

4 years ago

Uhm...?

At first, the player was standing alone in the wilderness without any object.
I saw it, then, and I created this MOD, because of thinking that it has no "story elements".

And now , If the main game (or other's MOD) support to "story elements",
I'm happy that my MOD is no longer needed.

Anyway, I'm less will to addition to MOD anymore.

I think it.

3 years ago

I agree , i love the story board elements i hope you merge this with the other mod to create a Thematic Quick Start. then an option which items are available in the wreckage, like a Desert Eagle, or a Compile-a-Tron, few limited bots, Tons of Modules, Food or Ammo & fish supplies, Colonists etc,,,

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