i like the switch. it looks really nice, but the overlay hides the most interesting part of the switch: the ON/OFF status.
while building some circuitry, it might be useful to have the overlay, but when it's finished, we should be able to hide the overlay so that for operating the factory, there is only a row of switches without overlays (similar to "historic" computers which were operated with a row of switches and nixies for display of results :-)
thus please add an option to have/hide the overlays.
i also have another problem with the current options: I'm also using the pushbutton mod, and both mods should not have quite different behavior how to operate the buttons and switches. for pushbuttons, a click opens the interface, a hotkey (F) pushes the button, and E opens the normal crafting window. that mod also has a second functionality: applied to constant combinators, the hotkey (F) toggles them on/off, just like switchbuttons without the nice graphics. now i would like to have the same for the switchbutton: pushing F should toggle it on/off but i also would like to be able simply clicking on the switch button to toggle it on/off.
now the problem: to allow clicking the button to toggle it, i had to reverse the functions in the mod settings. this properly allows me to click for toggling, but all the rest is messed up and just the reverse of the pushbutton mod: E is now the hotkey to toggle it on/off, and F opens the gui.
i even tried to set the hotkey to E, but that causes a cycle with four states: open gui with switch on, close gui and toggle to off, open gui with switch off, close gui and toggle to on. i also tried to clear the hotkey, but that disables the gui completely.
my wishes for both mods: activate function (pulse for pushbutton, toggle for switchbutton) with a hotkey (that is selectable, like it is now), and open the gui by pushing E (maybe have a second selectable hotkey instead of the constant E to open the gui; i have seen some mods with hotkeys to open their guis). and separately from the E key and the hotkey, have an option whether clicking the item should open the gui or activate its function. (worded differently, i want two additions/changes: a pushbutton that can be activated for a pulse by clicking on it, and that hotkey and E key are not exchanged when selecting to alter the gui behavior of switchbuttons).
since those changes have to be done on both mods, and both mods have very similar functionality (one pulses, the other toggles, but both basically are constant combinators with new graphics and a new hotkey and a gui that optionally is no longer opened by clicking) it would be nice if the two push/switch-buttons were available in one single mod. (and/or please talk with the other author and make handling them more similar to each other)