Survival Gear

by GotLag

Start Freeplay with machines and equipment to kick-start your factory and skip the burner phase.

Scenarios
4 years ago
1.1
1.83K
Owner:
GotLag
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
4 years ago
Latest Version:
1.0.1 (4 years ago)
Factorio version:
1.1
Downloaded by:
1.83K users

Start Freeplay with a few bots and some machines salvaged from the crashed ship.

  • Emergency repair harness: provides no armour protection but has a 3x3 equipment grid that comes with 10 bots, a roboport, battery, and 3 solar panels
  • Salvaged assembling machine (x2): can build anything that doesn't require fluid but only has 0.25 crafting speed
  • Salvaged lab: a damaged research lab capable of working at half speed
  • Salvaged generator: part of the ship's power plant, it stores up to 15 MJ (as much as 3 accumulators) and can discharge at up to 1.5 MW, but only produces 750 kW of sustained power
  • Also includes 3x electric mining drills, 10x medium power poles, 10x cliff explosives (only if cliffs are enabled) and 10x blasting charges (if Explosive Excavation is active)

Mod Settings

The following map settings are enabled by default:

  • Starting armor: begin with survival armour and bots as described above
  • Salvaged machines: the crashed ship contains the assemblers, lab, generator, power poles and mining drills mentioned above

The following startup settings are disabled by default but are provided as optional extras:

  • Disable hand crafting: players cannot built anything by hand, forces Lazy Bastard mode
  • Hide burner stage recipes: recipes for burner mining drills and burner inserters are hidden from the crafting menu, as the burner stage is largely skipped