Start Freeplay with a few bots and some machines salvaged from the crashed ship.
- Emergency repair harness: provides no armour protection but has a 3x3 equipment grid that comes with 10 bots, a roboport, battery, and 3 solar panels
- Salvaged assembling machine (x2): has the same recipe set as a level 1 assembling machine, but only has 0.25 crafting speed
- Salvaged lab: a damaged research lab capable of working at half speed
- Salvaged generator: part of the ship's power plant, it stores up to 15 MJ (as much as 3 accumulators) and can discharge at up to 1.5 MW, but only produces 750 kW of sustained power
- Also includes 3x electric mining drills, 10x medium power poles, 10x cliff explosives (only if cliffs are enabled) and 10x blasting charges (if Explosive Excavation is active)
- The first three basic technologies (Steam power, Electronics and Automation science pack) are already unlocked and completed at game start, so you can start using your salvaged lab immediately without first having to build a new one.
Mod Settings
The following map settings are enabled by default:
- Starting armor: begin with survival armour and bots as described above
- Salvaged machines: begin with the assemblers, lab, generator, power poles and mining drills mentioned above. First three technologies are already researched at game start.
- Starting explosives: begin the game with cliff explosives and blasting charges
The following startup settings are disabled by default but are provided as optional extras:
- Disable hand crafting: players cannot build anything by hand, forces Lazy Bastard mode
- Hide burner stage recipes: recipes for burner mining drills and burner inserters are hidden from the crafting menu, as the burner stage is largely skipped