Reach up to the skies or dig deep below, expand your base vertically... If you're into that kind of thing. Original by Simcra, ported to 0.14-0.16 by Erdbeerbaer. Port to 0.17 started by DeltaNedas and continued by Danacus.
Version: 1.1.9
Fixes:
- Fixed crash with Angel's industry due to poorly implemented check for
the presence of Bob's electronics.
Version: 1.1.8
Changes:
- Significantly reduced cave wall health to make grenades (and nukes) a
more feasible way to clear large areas. Robots can also be used, but
Construction Drones are broken for unknown reasons.
Fixes:
- Fixed issue where the player character disappears when the surface gets
generated.
Version: 1.1.7
Fixes:
- Fixed missing icon_size property (by Thaui)
Version: 1.1.6
Info:
- Factorio version 1.1
Version: 1.1.5
Fixes:
- Fixed desync caused by seemingly useless pause_check variable used to
skip events during first tick (which can cause desyncs).
Version: 1.1.4
Fixes:
- Listen to script_raised events
Version: 1.1.3
Fixes:
- Added Alien Biomes hack to prioritize tiles and prevent removal
Version: 1.1.2
Fixes:
- Fixed potential issue with sprite icons (hopefully)
Version: 1.1.1
Changes:
- Listen for script_raised_destroy for when walls are destroyed by another
mod.
Version: 1.1.0
Info:
- Updated to 0.18
Version: 1.0.3
Features:
- Alien Biomes support
Version: 1.0.2
Features:
- The main surface for this mod can now be changed in the mod settings.
Version: 1.0.1
Fixes:
- Fixes mod not loading after recent name change.
Version: 1.0.0
Info:
- First functional port to 0.17
Changes:
- You are no longer able to create a shaft when it conflicts with another
entity on the target surface. This prevents shafts from being created
inside of your assemblers.
Fixes:
- Fixed Map Generation Settings type checking to work with the changes
introduced in 0.17.