Reach up to the skies or dig deep below, expand your base vertically... If you're into that kind of thing. Original by Simcra, ported to 0.14-0.16 by Erdbeerbaer. Port to 0.17 started by DeltaNedas and continued by Danacus.
Version: 1.1.9 Fixes: - Fixed crash with Angel's industry due to poorly implemented check for the presence of Bob's electronics.
Version: 1.1.8 Changes: - Significantly reduced cave wall health to make grenades (and nukes) a more feasible way to clear large areas. Robots can also be used, but Construction Drones are broken for unknown reasons. Fixes: - Fixed issue where the player character disappears when the surface gets generated.
Version: 1.1.7 Fixes: - Fixed missing icon_size property (by Thaui)
Version: 1.1.6 Info: - Factorio version 1.1
Version: 1.1.5 Fixes: - Fixed desync caused by seemingly useless pause_check variable used to skip events during first tick (which can cause desyncs).
Version: 1.1.4 Fixes: - Listen to script_raised events
Version: 1.1.3 Fixes: - Added Alien Biomes hack to prioritize tiles and prevent removal
Version: 1.1.2 Fixes: - Fixed potential issue with sprite icons (hopefully)
Version: 1.1.1 Changes: - Listen for script_raised_destroy for when walls are destroyed by another mod.
Version: 1.1.0 Info: - Updated to 0.18
Version: 1.0.3 Features: - Alien Biomes support
Version: 1.0.2 Features: - The main surface for this mod can now be changed in the mod settings.
Version: 1.0.1 Fixes: - Fixes mod not loading after recent name change.
Version: 1.0.0 Info: - First functional port to 0.17 Changes: - You are no longer able to create a shaft when it conflicts with another entity on the target surface. This prevents shafts from being created inside of your assemblers. Fixes: - Fixed Map Generation Settings type checking to work with the changes introduced in 0.17.