SPM No Military Science


Removes all technologies about dealing with aliens or costing military science packs for alienless runs. Can be applied to an ongoing game.

3 years ago
1.0 - 1.1
328

i True "No-Military" option

4 years ago

Thanks so much for your work, I love the mod!

If I had one quibble, it's that a lot of military options still linger in the tech tree, because they don't require the military science packs. It would be neat to have an option to remove the lingering bits like turrets, military 1, damage/fire rate upgrades, etc.. Walls/gates should probably stay though, or get their own option (e.g. train safety).

Anyway, it's not a huge deal. Overall your mod is fantastic for when I want to just play a chill game and build my factory.

4 years ago

Thanks!

I added an option that removes military 1 & 2, heavy armor (which is not modular), turrets, projectile damage 1 & 2, shooting speed 1 & 2 and stronger explosives 1.

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