Changelog
Version: 0.3.04
Date: 2021-03-15
Bugfixes:
- Fixed custom grid dimensions for Power Armor MK4.
Changes:
- Removed support for Industrial Revolution.
Version: 0.3.03
Date: 2021-02-24
Features:
- Added option to enable custom grid dimensions for Power Armor MK4. (disabled by default, 20x20 by default)
Changes:
- Changed option to increase Spidertron's equipment grid from 16x8 to custom size. (disabled by default, 16x8 by default)
Info:
- Custom grid size has a minimum value of 1 with no set maximum, be careful with large numbers!
- I'm asking for volunteers to update/contribute to localisation, no machine translations please.
Version: 0.3.02
Date: 2021-02-11
Features:
- Added option to increase Spidertron's equipment grid to 16x8. (disabled by default)
Version: 0.3.01
Date: 2020-11-29
Info:
- Updated for Factorio version 1.1.x
- Internal changes to tech to fall inline with changes to base game.
Changes:
- Changed Energy Shield MK3 subgroup so it appears alongside other shields.
- Changed Portable Nuclear Reactor technology prerequisite from Nuclear Power to Uranium Refining.
- Changed technology ingredients to be even amounts on all tech.
Version: 0.2.20
Date: 2020-08-17
Info:
- Changelog formatting.
- All credits and thanks removed are on mod portal and the forums.
Version: 0.2.19
Date: 2020-08-16
Info:
- Created an actual changelog file.
Updated to Factorio 1.0.
Graphics:
- Deleted old images.
Updated Energy Shield MK3 and Fusion Battery images.
Version: 0.2.18
Locale:
- Updated Russian locale.
Bugfixes:
- Adjusted tech prerequisites to account for disabled items being absent.
Version: 0.2.17
Locale:
- Updated Russian locale.
Bugfixes:
- Added alternate recipes for both Power Armor MK4 and Shielded Singularity if Energy Shield MK3 and/or Fusion Battery are disabled.
Version: 0.2.16
Changes:
- Updated tech prerequisites for Power Armor MK3 and MK4.
- Changed internal names for all mod items to prevent conflicts.
Modding:
- Added optional dependency for Industrial Revolution.
- Changed recipes and tech to suit, other changes for proper integration. (IR compatibility added by request, to my knowledge there is no 0.18 version of IR at this time.)
Version: 0.2.15
Graphics:
- Added MipMaps for icons.
Version: 0.2.14
Graphics:
- Fix for icons and colour LUT for NVG MK2.
Version: 0.2.13
Info:
- Updated for 0.18.x
Version: 0.2.12
Bugfixes:
- Recipe for Power Armor MK4 changed from 5 Fusion Batteries to 50 Battery MK2 if Fusion Batteries are disabled but Power Armor MK4 is not.
Version: 0.2.11
Features:
- Added settings to disable most items individually.
Version: 0.2.10
Features:
- Added Utility Vest and Heavy Utility Vest with placeholder images.
Changes:
- Changed Heavy Armor technology to include Heavy Utility Vest unlock.
Balancing:
- Buffed Portable Nuclear Reactor equipment and Energy Shield MK3 equipment.
Version: 0.2.9
Balancing:
- Raised max power draw and lowered power per hitpoint on Energy Shield MK3.
Version: 0.2.8
Locale:
- Added Czech locale.
Version: 0.2.7
Info:
- Updated for 0.17.36
Version: 0.2.6
Locale:
- Added French Locale.
- Updated traditional Chinese locale.
Version: 0.2.5
Locale:
- Added German locale.
- Added Chinese locale.
Version: 0.2.4
Features:
- Added new power generator Shielded Singularity, associated research, and graphics.
Changes:
- Removed Belt immunity equipment as it's now in vanilla.
Balancing:
- Changed some research prerequisites and costs.
Version: 0.2.3
Balancing:
- Removed armor durability, as in vanilla armors, for real this time.
Version: 0.2.2
Balancing:
- Removed armor durability, as in vanilla armors.
Version: 0.2.1
Balancing:
- Changed some recipes to bring the mod inline with vanilla recipes.
Version: 0.2.0
Changes:
- Removed Personal Defense Damage research.
- Modified Energy Weapons research to include Electric Damage upgrades for Discharge Defense equipment.
Version: 0.1.9
Info:
- Updated to 1.17.x
Version: 0.1.8
Graphics:
- Added new images for Power Armor MK3 and MK4.
Version: 0.1.7
Features:
- Added Portable Nuclear Reactor equipment, with placeholder images.
Version: 0.1.6
Locale:
- Added Russian locale.
Version: 0.1.5
Balancing:
- Increased cost of Fusion Batteries.
Version: 0.1.4
Balancing:
- Buffed Night Vision MK2.
Graphics:
- Changed colour of Power Armor MK4s research image and icon.
Version: 0.1.3
Info:
- Updated to 0.16.x.
Version: 0.1.2
Bugfixes:
- Fixed inconsistent research costs for Personal Defense damage.
Version: 0.1.1
Bugfixes:
- Fixed Power Armor MK3 Player sprite (again).
Version: 0.1.0
Features:
- Added Belt Immunity equipment recipe and research.
Version: 0.0.9
Features:
- Added Power Armor MK4.
Changes:
- Extended Personal Defense damage upgrades to infinite upgrades.
- Changed tech name to allow description to show properly for armor research.
Version: 0.0.8
Features:
- Added research to improve damage of Personal Laser Defense and Discharge Defense equipment.
Graphics:
- Removed extra sprite from equipment folder.
Version: 0.0.7
Changes:
- Updated item and research definitions to better fit base game.
Bugfixes:
- Fixed inventory mods incompatibility issues.
Version: 0.0.6
Features:
- Power Armor 2 sprite now appears on character!
Changes:
- Resized Night vision equipment to 2x2 to match vanilla change.
Bugfixes:
- Fixed a typo that prevented item descriptions from appearing in-game.
Graphics:
- Updated sprites and icons to better fit with vanilla.
- Decreases desaturation effect on Night Vision MK2.
Version: 0.0.5
Info:
- Updated for 0.15.x
Balancing:
- Changed grid size from 20x20 to 14x14.
Version: 0.0.4
Features:
- Added Fusion batteries.
Version: 0.0.3
Features:
- Added Energy shield MK3.
Locale:
- Changed some text in locale to keep consistency with vanilla naming conventions.
Version: 0.0.2
Features:
- Added Nightvision MK2.
Version: 0.0.1
Info:
- Initial release.