Subterrain_new

by flamion

Adds a few tiers of underground belts and pipe that can go much further than standard underground belts or pipes, and charges the player a number of belts/pipes based on the distance between the entrance and exit belt/pipe (ratio configurable). When used with Bob's Logistics or FactorioExtended-Plus, it will add the two appropriate tiers of subterranean belts.

Content
16 days ago
1.1 - 2.0
879
Logistics

g Error while removing

18 days ago

Hej,

just got an error while mining an tier 1 underground belt:

The mod Subterrain_new (0.9.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Subterrain_new::on_pre_player_mined_item (ID 15)
Subterrain_new/control.lua:150: Arguments count error for 'spill_item_stack': Expected 1 argument but 3 were given
stack traceback:
[C]: in function 'spill_item_stack'
Subterrain_new/control.lua:150: in function 'insert_items'
Subterrain_new/control.lua:203: in function 'subterrainOnMine'
Subterrain_new/control.lua:137: in function <Subterrain_new/control.lua:133>

Hope that this is helpful for catching the bug? Thanks for your efforts!
Uji

16 days ago

Hi, I fixed it, yes the stacktrace was helpful :)
A reproducible example (i.e. telling me the steps I need to do ingame to reproduce the error) is also extremely helpful :D

11 days ago

Hi flamion, great, thank you so much. Next time, I will try my best to deliver more information!

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