Stormwall

by sh4dow

Build floor tiles that create a force field wall above them when supplied with energy.

Content
1 year, 1 month ago
1.1
939
Combat

b [fixed] Bug when deconststructing the emitter

1 year, 1 month ago

Error while running event Stormwall::on_player_mined_entity (ID 67)
Stormwall/control.lua:649: attempt to index field '?' (a nil value)
stack traceback:
Stormwall/control.lua:649: in function <Stormwall/control.lua:612>

1 year, 1 month ago

Can you tell me more details about how you deconstructed the emitter? Eg. were there many deconstructions occurring at the same time (of plates and/or emitters)? Were there other mods involved in the deconstruction (of the emitter, or of tiles before the emitter was removed)?

1 year, 1 month ago
(updated 1 year, 1 month ago)

it was first placed emitter and after pushing walls futher and making floor with beton (and replacing stormwall), I deconstructed the emitter and bug occured (Emitter don't have range on other Stormwall but have range on others Emitters). Other Emitters work without problem only the first one I can't deconstruct and I can't even destroy it

1 year, 1 month ago

Error while running event Stormwall::on_entity_died (ID 4)
Stormwall/control.lua:649: attempt to index field '?' (a nil value)
stack traceback:
Stormwall/control.lua:649: in function <Stormwall/control.lua:612>

1 year, 1 month ago

Also it was built before update

1 year, 1 month ago

The emitter was still connected to a tile that no longer exists; 1.4.16 should prevent that from happening, and allow you to deconstruct the bugged emitter without crashing.

1 year, 1 month ago

yep it's working
thanks for help and really quick fix

1 year, 1 month ago

Error while running event Stormwall::on_player_mined_tile (ID 48)
Stormwall/control.lua:534: attempt to index local 'emitterTable' (a nil value)
stack traceback:
Stormwall/control.lua:534: in function <Stormwall/control.lua:523>

1 year, 1 month ago
(updated 1 year, 1 month ago)

now pre-patch wall has the same problem and wall stay even after emitter is deconstracted and some wall don't charge upon placing emitter
but can be replaced with help of bots without crush

1 year, 1 month ago
(updated 1 year, 1 month ago)

sometimes using bots still crush game and on damaging
Error while running event Stormwall::on_robot_built_tile (ID 49)
Stormwall/control.lua:825: attempt to index field '?' (a nil value)
stack traceback:
Stormwall/control.lua:825: in function 'setFieldDegrading'
Stormwall/control.lua:433: in function <Stormwall/control.lua:371>

Error while running event Stormwall::on_entity_damaged (ID 103)
Stormwall/control.lua:697: attempt to index field '?' (a nil value)
stack traceback:
Stormwall/control.lua:697: in function <Stormwall/control.lua:688>

1 year, 1 month ago

Did 1.4.17 fix your problems?

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