if you destroy stormwall emitters that cover the same wall at the same time the game crashes
the error notice:
Error while running event Stormwall::on_nth_tick(20)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
[C]: in function' _ _ index'
_ _ Stormwall _ _ /control.lua:699: in function
< _ _ Stormwall _ _ /control.lua:685>
i would love to see it fixed
edit: actually, after some more testing, it seems to appliy to "built" walls too