Starter Item Chooser


Fully Interactive GUI: Select items and set custom quantities using built-in element selectors

Content
15 days ago
2.0
91

Changelog

Version: 1.0.4
Date: 2026-08-10
  Bugfixes:
    - Fixed an issue where equipment modules were inserted into armor grid in GUI slot order instead of size order, causing grid fragmentation and unplaced equipment.
    - Synchronized grid packing sorting logic between GUI preview calculation and actual equipment installation.
Version: 1.0.3
Date: 2026.05.10
  Changes:
    - Fixed Unknown style flib_titlebar_drag_handle
  Features:
    - Updated free inventory slot calculation to dynamically account for extra slots gained from equipped armor and equipment grid modules.
Version: 1.0.0
Date: 2026-07-30
  Features:
    - Initial release of Starter Items Chooser for Factorio 2.0.
    - Added interactive GUI allowing players to choose custom starting items and amounts.
    - Added smart auto-equipping for armor, weapons, and ammo directly into character slots.
    - Added auto-installation and 100% energy charge for equipment modules (batteries, solar panels, etc.) placed inside the armor grid.
    - Added Quick Presets buttons (Builder Kit, Miner Kit, Clear All).
    - Added real-time inventory space calculation with warning and ground spill fallback for excess items.
    - Added top-left Mod GUI button for quick access during the initial selection phase.
    - Added automatic saving of GUI state so choices are preserved if the window is closed.
  Balancing:
    - Added intelligent capping for ammo quantities based on their prototype's max stack size (supports modded ammo).
    - Enforced a strict 1-piece limit for armor selection to prevent duplicate equipping.
  Settings:
    - Added global runtime settings to configure maximum slots (1–20) and maximum item amounts (1–1000).