Spidertron squad control [0.5.0 BETA RELEASE]


adds a spidertron squad remote so you don't have to use 100 remotes to control your spider army. also adds a follow mode for your spider army. And a better entity-follow tool that doesn't require you to link every single spidertron individually Beta versions available on GitHub for testing: https://github.com/npc-strider/spidertron-squad-control/releases

Utilities
3 years ago
1.0 - 1.1
6.22K

g Bug Report - Crash

1 year, 1 month ago

The mod Spidertron squad control [BETA RELEASE] (0.5.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Spider_Control::on_player_used_spider_remote (ID 170)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
[C]: in function 'index'
__Spider_Control
/control/player_man_designate.lua:19: in function 'realign'
Spider_Control/control/player_man_designate.lua:96: in function <Spider_Control/control/player_man_designate.lua:84>

5 months ago

did you ever find out how to fix this? I really like this mod and it just randomly started popping up this error...

a month ago
(updated a month ago)

I get error 171 right now (ver. 0.5.1).
Crash is triggered by selecting place with remote control attached to the spidertron; no mater which one.

Everything was fine for loooooooong time, and now…
It will be very nice to have it back. It's very usefull.


"…
Error while running event Spideer_Control::on_pleyer_used_spider_remote (ID171)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
[C]: in function "index"
__Spider_Control
/control/player_man_designate.lua:19:in function "realing"
Spider_Control/control/player_man_designate.lua:96:in function
<Spider_Control/control/player_man_designate.lua:84>
"

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