Spidertron squad control [0.5.0 BETA RELEASE]


adds a spidertron squad remote so you don't have to use 100 remotes to control your spider army. also adds a follow mode for your spider army. And a better entity-follow tool that doesn't require you to link every single spidertron individually Beta versions available on GitHub for testing: https://github.com/npc-strider/spidertron-squad-control/releases

Utilities
3 years ago
1.0 - 1.1
7.47K

b Opposite walk

4 years ago
(updated 4 years ago)

Version 0.3.1 : In some cases when the player is in a spidertron, has used the regular/vanilla remote and designated a location, then activates the follow, there is a chance that the spidertrons which are in the squad (but not the player one) will move the opposite direction momentarily, before moving towards the player (but offset by a certain amount, maintaining the formation shape). If anyone can find a way to reproduce this bug consistently please let me know (right now it's very random and I cannot see what is contributing to it)

4 years ago

I can't seem to reproduce the error, in fact I'm not even sure I've seen that error yet with what you've done with 0.3.1

when you're activating your follow command are you somewhere in the center of the squad or way off to the side?
and am I right in assuming it's happening for something like a second / during the first command cycle of the squad?
how often are you seeing it per trying to find it? 1 in 10? 1 in 100?

the closest thing I've seen, which I don't think is the bug you're seeing, is if I'm off to one side of the squad and command a position to the player spidertron on the other side of the squad, the squad will move towards the player, then with the player towards the destination. which if activated close enough to the center of the squad, the commanded position will be behind the player and seem to be going away then follow.

https://imgur.com/gallery/lu1ppx5

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