Spidertron squad control [0.5.0 BETA RELEASE]


adds a spidertron squad remote so you don't have to use 100 remotes to control your spider army. also adds a follow mode for your spider army. And a better entity-follow tool that doesn't require you to link every single spidertron individually Beta versions available on GitHub for testing: https://github.com/npc-strider/spidertron-squad-control/releases

Utilities
3 years ago
1.0 - 1.1
6.22K

g They are so strong when marching as an army :)

3 years ago

I love it. Way to annoying trying to manage remotes for lots of spiders. I don't really need extended equipment grid for my attack trons, just a big squad is enough to just walk through max evolution deathworld nests. As long as some spiders have a roboport they can repair those that don't have one also.

Now I just need some mods for automating construction and equipment grid loading of them, and some way to also let them request things from logistics network when spawned or otherwise.

3 years ago

https://mods.factorio.com/mod/EquipmentGridLogisticModule Toss one of those in a grid slot, then anything you filter in the trunk will get filled up

3 years ago

Thanks, that's one important piece.
Hoping for full blueprint support soon.
https://mods.factorio.com/mod/Unit_Control is a mod similar to this. But that one also has patrols I think. Wonder if it works with spidertron?
And I'm hoping Robot Army adds the search and destroy AI to spidertron as well...

3 years ago

i was actually inspired by unit control for this mod, I remembered seeing the selection box commands in a Friday facts and thought they would work well for spidertron. Spidertron is a vehicle though and that mod only works for units (stuff from unit-spawners). Should be able to add patrolling because you can send directions to the spider-vehicle via autopilot_destination, so the only thing required is to add the logic for storing multiple destinations to form a patrol

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