Tweaks to re-spawning get given; ammo / guns / armor if you have made enough already. Also allow changing corpse decay timing for players / biters since they are also death related.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 2.0.1
Date: 2024-10-24
Changes:
- Stopped people setting negative numbers in startup settings.
Version: 2.0.0
Date: 2024-10-06
Changes:
- Updated for Factorio 2
Version: 1.2.4
Date: 2023-11-26
Changes:
- Fixed it remembering picks under armor & capsule
Version: 1.2.3
Date: 2023-11-25
Changes:
- Remove code preventing mod from working in scenario code
Version: 1.2.2
Date: 2023-11-19
Changes:
- Work with (RP Warfare) mod
Version: 1.2.1
Date: 2023-11-05
Changes:
- Capture E and ESC to close GUI
- Be more selective about resetting player weapon choices if they are still valid options.
Version: 1.2.0
Date: 2023-05-01
Changes:
- After mods are changed (added/removed/changed) all player personal settings are reset.
Version: 1.1.7
Date: 2022-12-02
Bugfixes:
- Better deal when translations return a nil
Version: 1.1.6
Date: 2022-09-26
Bugfixes:
- Added some scroll bars to GUI when needed
Version: 1.1.5
Date: 2022-09-26
Bugfixes:
- Added some min/max values to settings
Version: 1.1.4
Date: 2022-09-24
Bugfixes:
- Fixed Main GUI button missing for new players
Version: 1.1.3
Date: 2022-09-22
Changes:
- Clean up of code, swtich from flib to babelfish for translations
Version: 1.1.2
Date: 2022-09-18
Changes:
- Allow admin to change quantity given at spawn per item
Version: 1.1.1
Date: 2022-09-04
Bugfixes:
- __SpawnTweaks__/control.lua:93: attempt to index local 'player_table'
Version: 1.1.0
Date: 2022-08-29
Features:
- Rewrite of my old Spawn Tweaks mod