Tweaks to re-spawning get given; ammo / guns / armor if you have made enough already. Also allow changing corpse decay timing for players / biters since they are also death related.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 2.0.1 Date: 2024-10-24 Changes: - Stopped people setting negative numbers in startup settings.
Version: 2.0.0 Date: 2024-10-06 Changes: - Updated for Factorio 2
Version: 1.2.4 Date: 2023-11-26 Changes: - Fixed it remembering picks under armor & capsule
Version: 1.2.3 Date: 2023-11-25 Changes: - Remove code preventing mod from working in scenario code
Version: 1.2.2 Date: 2023-11-19 Changes: - Work with (RP Warfare) mod
Version: 1.2.1 Date: 2023-11-05 Changes: - Capture E and ESC to close GUI - Be more selective about resetting player weapon choices if they are still valid options.
Version: 1.2.0 Date: 2023-05-01 Changes: - After mods are changed (added/removed/changed) all player personal settings are reset.
Version: 1.1.7 Date: 2022-12-02 Bugfixes: - Better deal when translations return a nil
Version: 1.1.6 Date: 2022-09-26 Bugfixes: - Added some scroll bars to GUI when needed
Version: 1.1.5 Date: 2022-09-26 Bugfixes: - Added some min/max values to settings
Version: 1.1.4 Date: 2022-09-24 Bugfixes: - Fixed Main GUI button missing for new players
Version: 1.1.3 Date: 2022-09-22 Changes: - Clean up of code, swtich from flib to babelfish for translations
Version: 1.1.2 Date: 2022-09-18 Changes: - Allow admin to change quantity given at spawn per item
Version: 1.1.1 Date: 2022-09-04 Bugfixes: - __SpawnTweaks__/control.lua:93: attempt to index local 'player_table'
Version: 1.1.0 Date: 2022-08-29 Features: - Rewrite of my old Spawn Tweaks mod