There is no reason to have gap in research cost 6k, 12k, 24k => 200k.
That gap make game science cost multiplier is useless.
Suggestions:
1) remove 'Ignore tech price multiplier'
option just reduce science cost 1/4. but its not intuitive.
and mod already have science cost multiplier. they can be merged together...
so,
make basic research cost cheaper (x3-x10) times (6k=>2k) (12k=>3k) (24k=>5k) (200k=>20k)
make multipliers range in (x1-x64) - basic (x1-x16) * (x4) to compensate science cost reduction and removed setting "Ignore tech price multiplier"
or (x1-x1024) for what ever you want.
2) remove bob_coefficient as there already research cost multiplier and map research cost multiplier.
with bob ftl-theory-* cost is 2M !!! that already too big.
with mod research multiplier and map research cost multiplier - research cost going incredible...
That 2 setting enough to nerf bob late game.