Hi,
I recently started a playthrough on latest Factorio Version 0.17.79 with most of AngelBobs-mods and SpaceX. I tweaked the the Vanilla setting for "technology price multiplier" to 10, but also checked the "Ignore tech price multiplier" in the SpaceX-mod settings. The research and production multipliers in the mod settings are set to 1, launch profile is "classic". "No Bob's mods compatibility" is unchecked, since I want it to be compatible.
The result is that e.g. "Space Assembly"-tech needs 150K science (so it seems the tech multiplier still was applied) and - much worse - the FTL theories cost 20 million each. I had a good laugh about that, but unless I pass the base on to my grandchildren, that's a bit too much effort.
I also tested: when I check the "No Bob's mods compatibility" setting and start a new game with the same settings as above, then Space Assembly costs 15K and the FTLs costs 500K, so that seems to work fine.
So, I guess the "Ignore tech price multiplier"-setting is ignored when also "No Bob's mods compatibility" is unchecked? Could you confirm?
Also: is there a way to fix this in my game? Or should I simply manually set the tech multiplier to 1 again in the console before researching the SpaceX-components?
Thanks for the mod by the way!
Best,
hfn