Space Extension Mod (SpaceX)


Greatly extend the end game requiring multiple launches and massively increased science. Requires 40+ launches, and of a variety of new components. The goal is to build a vessel capable of getting you off the planet and home safely. Updated graphics courtesy of Steinerrr. Russian translation courtesy of Zerggurat.

2 months ago
0.13.7 - 1.1
90.0K

i Science pack ratio settings

6 years ago
(updated 6 years ago)

In 0.15.27 the devs rebalanced science such that all vanilla techs have equal ratios of science packs needed (always the same number of Science 1 to Science 2, etc). Would you be willing to add a setting that changes this mod's ratios to also be equal?

6 years ago

Would you want to rebalance around red and green science numbers or the more expensive sciences' numbers?

It is definitely not going to become the defalt setting. Aside from providing an end game goal, one of the more interesting features of SpaceX is that it creates a need for a variable resource profile demand, especially if you bump up the number of required components launched setting. Whereas if you goal is just around infinite science, then you can easily fix your resource profile to match your spm target.

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