Space Extension Mod (SpaceX)


Greatly extend the end game requiring multiple launches and massively increased science. Requires 40+ launches, and of a variety of new components. The goal is to build a vessel capable of getting you off the planet and home safely. Updated graphics courtesy of Steinerrr. Russian translation courtesy of Zerggurat.

2 months ago
0.13.7 - 1.1
89.5K

b Bug with launching Drydock Command Centre

7 years ago

Launching a Drydock Command Centre doesn't work so basically I'm stuck now.

I have launched 7/7 satellites for the satellite network and then launched 10/10 Drydock Structure Components.
But when launching a Command Centre, the counter always stays at 0/2.

7 years ago

I don't think it's a bug so much as it's telling you to launch the wrong thing--I ran into the same issue. If you launch the Drydock Assembler(?), the piece that requires all of the expensive pink construction robots, that should increment the counter.

7 years ago

If you have to go to the forums to get an answer, then yes, it's a bug. A minor one maybe, but still a bug

7 years ago

Fair enough. Next patch this will be changed.

7 years ago

Yeah, I'm here looking into this very thing myself, so that makes two of us. I am currently building a Drydock Assembler, but I didn't want to waste time and resources on launching the wrong things

7 years ago

This was addressed in version 0.2.0.
Changelog here:
https://forums.factorio.com/viewtopic.php?f=95&t=40288

New response