Space Extension Mod (SpaceX)


Greatly extend the end game requiring multiple launches and massively increased science. Requires 40+ launches, and of a variety of new components. The goal is to build a vessel capable of getting you off the planet and home safely. Updated graphics courtesy of Steinerrr. Russian translation courtesy of Zerggurat.

2 years ago
0.13.7 - 1.1
106K

b Bug with launching Drydock Command Centre

10 years ago

Launching a Drydock Command Centre doesn't work so basically I'm stuck now.

I have launched 7/7 satellites for the satellite network and then launched 10/10 Drydock Structure Components.
But when launching a Command Centre, the counter always stays at 0/2.

10 years ago

I don't think it's a bug so much as it's telling you to launch the wrong thing--I ran into the same issue. If you launch the Drydock Assembler(?), the piece that requires all of the expensive pink construction robots, that should increment the counter.

10 years ago

If you have to go to the forums to get an answer, then yes, it's a bug. A minor one maybe, but still a bug

9 years ago

Fair enough. Next patch this will be changed.

9 years ago

Yeah, I'm here looking into this very thing myself, so that makes two of us. I am currently building a Drydock Assembler, but I didn't want to waste time and resources on launching the wrong things

9 years ago

This was addressed in version 0.2.0.
Changelog here:
https://forums.factorio.com/viewtopic.php?f=95&t=40288

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