Sound On Rotate deprecated

by Squelch

Has your factory ever stopped working because you have accidentally rotated something, breaking its supply connections, and not known about it? This little Quality of Life improvement adds audible feedback to the rotate action.

Utilities
4 years ago
0.17 - 0.18
5

FAQ

Q: Why Sound on Rotate?
A: It seems incredibly easy to accidentally and silently rotate an entity via clumsy keyboard syndrome (R key is next to the commonly used E, T, D and F keys on English keyboard layouts) The unobtrusive and familiar sound alerts the player that something has happened.

Q: Why play sound at location and not just for player?
A: Construction sounds from other players are (generally) played environmentally in multiplayer games. This follows that convention. Caveat - Deconstruction sounds do not seem to be included in that convention.

Q: Do I still need this in Factorio 1.0.0?
A: No, Wube have added entity action feedback sounds including rotation. You may continue to use this mod if you prefer, but I will defer to the vanilla sounds and not continue ongoing support for new game versions.