SolarFarm


This is a mod that allows one item to be a solar farm instead of alot of solar panels taking up space on the map

Utilities
1 year, 9 days ago
1.1 - 2.0
3.90K
Power

a Update To Work With 2.0

1 year, 22 days ago

Hello everyone sorry it took me some time to fix the mod so it can properly work with 2.0 and space age. If find any bugs please let me know ill try to fix them as fast as possible. The mod works with both Space Age dlc and base game. Thank you for being patient and I hope everyone of you keeps enjoying the mod.

1 year, 20 days ago

Its a shame, that we cannot bring the biggest solar and accumulator farms to space using rockets. Would you add settings option to shift the "weight" so we can bring at least one?

1 year, 20 days ago

ill look into it

1 year, 20 days ago

best i could do was change the recipes so you don't need to send 800 solar panels into space and than craft them into the final one. Now you just got to do 4 launches with with a large solar farm in the cargo. At this moment thats the only fix i know of

1 year, 20 days ago

That should be a reasonable workaround

1 year, 13 days ago

Is it possible that the ratios got mixed up a bit?

Before the patch you needed 800 Standard Panels to get the biggest one, outputting 48 MW. Now you need for a extra Large Solar Farm (100 for a Small Solar Farm, 2 for a medium Solar Farm [200], 2 for a Large Solar Fam [400] and 4 [!] for a extra Large Solar Farm =) 1.600 Standard Panels.

Or am i tripping?

1 year, 13 days ago

Does it matter, really? You are getting overpowered solar panel anyway. It's right to pay a little price over for that

1 year, 13 days ago
(updated 1 year, 13 days ago)

It just doesnt feel right that the ratio is off :D

1 year, 9 days ago

no that wasnt intended ill fix that right now

1 year, 9 days ago

fixed

New response