Small Robots - Just make the robots a bit smaller.

by Pi-C

Change the size of logistic, construction, and combat bots! You can scale vanilla and modded bots between 50% and 250% of their original size. This mod is the perfect complement for "miniMAXIme: Character scaler and selector".

Tweaks
23 days ago
0.16 - 2.0
3.56K

b [Fixed] Atomic Robots is dead. Long live Atomic Robots Fix-Fix-Boost!

2 years ago

Good day! Your mod has Atomic Robots compatibility settings https://mods.factorio.com/mod/AtomicBots

Unfortunately this mod is outdated and no longer supported.

But there is his updated version of Atomic Robots Fix-Fix-Boost https://mods.factorio.com/mod/AtomicRobotsFix2Boost

Will you be able to adjust your settings for compatibility with another version?

Thanks!

2 years ago

Hi!

Good day! Your mod has Atomic Robots compatibility settings https://mods.factorio.com/mod/AtomicBots

Actually, it has compatibility settings for Atomic Robots Fix, …

Unfortunately this mod is outdated and no longer supported.

... but this one isn't supported anymore either and recommends Atomic Robots Fix-Fix.

But there is his updated version of Atomic Robots Fix-Fix-Boost https://mods.factorio.com/mod/AtomicRobotsFix2Boost

Will you be able to adjust your settings for compatibility with another version?

I think I can do that. Didn't look at the code yet, but I guess it shouldn't be too difficult to support both forks.

2 years ago
(updated 2 years ago)

Thanks a lot.

It would probably be worth mods.factorio.com administrators to add the ability to delegate the rights to administer those mods that their developers, for some reason, can no longer support.

Then it would be possible to do without unnecessary forks ...


This post is redundant... Sorry.

2 years ago

Thanks a lot.

I didn't know about Atomic Robots Fix-Fix...

It would probably be worth mods.factorio.com administrators to add the ability to delegate the rights to administer those mods that their developers, for some reason, can no longer support.

Then it would be possible to do without unnecessary forks ...

2 years ago

Just updated. Also found a bug that made that the Atomic Robots setting never had any effect. :-D

It would probably be worth mods.factorio.com administrators to add the ability to delegate the rights to administer those mods that their developers, for some reason, can no longer support.

Then it would be possible to do without unnecessary forks ...

I'm not sure that's really a good idea. Sometimes it takes a while until a mod is updated. It may seem dead, but eventually returns. For example, I've mods myself that haven't been updated for Factorio 1.1 yet, but finally released a new version for one of them just two days ago. Also, what should be the criteria to decide whether a mod isn't taken care of any longer? Simple mods that just add a recipe or scale some graphics will work almost forever without any further changes, so there's simply no reason to update them unless they become incompatible with the main game or another mod.

Also, while most mods come with a free license, there are mods like Industrial Revolution that have a very restrictive license. The administrators can't simply hand over the mod to anybody else just because it's a very popular mod the author has abandoned. If somebody wants to quit modding, they can look for collaborators, transfer ownership themselves, or put the mod under a free license. But you can't force anybody to do that.

2 years ago

I agree - this is a difficult question.

Thanks a lot!

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