Hi Peet,
jfyi
0.17.69 I believe.. anyway newest stable.
AircraftRealism_0.3.3.zip
Aircraft_1.6.12.zip
AlienSpaceScience_0.0.11.zip
ammo-loader_0.17.66.zip
belt_buffer_up_0.17.6.zip
BigDrills_0.5.6.zip
Big_Brother_0.5.1.zip
Bioluminescence_1.17.24.zip
Bio_Industries_0.17.32.zip
Cursed-ELB_0.0.4.zip
DragonIndustries_1.17.24.zip
EndgameCombat_1.17.24.zip
even-distribution_0.3.13.zip
EvoGUI_0.4.401.zip
Evolution Reduction_0.17.2.zip
factoryplanner_0.17.54.zip
far-reach_0.0.11.zip
FARL_3.1.15.zip
Flow Control_3.0.5.zip
helmod_0.9.8.zip
Induction Charging_1.5.17.zip
LoaderRedux_1.4.10.zip
LootChestPlusPlus_1.0.21.zip
LootChestPlus_1.0.24.zip
mod-list.json
mod-settings.dat
More-Exoskeletons_2.0.0.zip
MushroomCloud_1.0.10.zip
OpteraLib_0.1.8.zip
PickerAtheneum_1.1.3.zip
PickerDollies_1.0.3.zip
Power Armor MK3_0.2.9.zip
QueueToFront_0.17.5.zip
railloader_0.6.1.zip
reverse-factory_6.1.18.zip
scattergun_turret_4.3.2.zip
slow_belts_0.0.1.zip
SmoothWarnings_1.0.2.zip
Squeak Through_1.4.0.zip
stdlib_1.3.0.zip
thematic-quickstart_0.0.4.zip
txt.txt
vtk-armor-reach_1.5.0.zip
WaterTurret_0.0.1.zip
except for evolution reduction , far reach , aircraft realism, modular turrets, they are off.
I get the feeling the yellow belt is shifted to position 2 or so.
Good luck. For me it works fine with a little ~/edit. running a new base now all with slow belts ;p
Kind regards