Queuing a handcraft won't queue any prerequisite ingredients until the second click! Craft something else or close the gui to reset.
Small changes concerning balance, gameplay, or graphics.
Version: 1.2.1
Bugfixes:
- Sound effect is now controlled by the correct volume slider.
Version: 1.2.0
Major Features:
- Introduced flying text and a sound that should play when mod behavior is triggered.
Sound and text are also triggered if behavior is bypassed via the threshold setting.
Bugfixes:
- Consecutive queue entries of matching recipes should now be merged in the queue correctly.
This is only done to better match vanilla behavior.
Version: 1.1.3
Bugfixes:
- Earlier crafts will no longer be removed from the queue if the current one was blocked completely.
The repeated inclusion of this line is not a mistake.
Optimizations:
- Now caches the queue on activation to avoid an unnecessary access to game.players.
Version: 1.1.2
Bugfixes:
- Earlier crafts will no longer be removed from the queue if the current one was blocked completely.
Optimizations:
- Moved checks around to return earlier if no blocking is needed.
Version: 1.1.1
Locale:
- Changed the name of a setting.
- Removed faulty testing text from a setting description.
Version: 1.1.0
Major Features:
- Added a per-player setting to opt out of the mod behavior.
- Added a setting to always allow prerequisites to be queued for craft batches of up to (and including) a specified count.
If a prerequisite is queued this way, they will continue to be allowed for subsequent crafts.
Changes:
- Prerequisite ingredients are now still blocked if the previous craft didn't need them in the first place.
This prevents a "craft all" request from always queuing prerequisites if used after a "craft one" or "craft five" that isn't blocked.
Version: 1.0.0
Major Features:
- Initial release