Skip Queuing Prerequisites


Queuing a handcraft won't queue any prerequisite ingredients until the second click! Craft something else or close the gui to reset.

Tweaks
a month ago
1.1 - 2.0
129

Changelog

Version: 1.2.1
  Bugfixes:
    - Sound effect is now controlled by the correct volume slider.
Version: 1.2.0
  Major Features:
    - Introduced flying text and a sound that should play when mod behavior is triggered.
      Sound and text are also triggered if behavior is bypassed via the threshold setting.
  Bugfixes:
    - Consecutive queue entries of matching recipes should now be merged in the queue correctly.
      This is only done to better match vanilla behavior.
Version: 1.1.3
  Bugfixes:
    - Earlier crafts will no longer be removed from the queue if the current one was blocked completely.
      The repeated inclusion of this line is not a mistake.
  Optimizations:
    - Now caches the queue on activation to avoid an unnecessary access to game.players.
Version: 1.1.2
  Bugfixes:
    - Earlier crafts will no longer be removed from the queue if the current one was blocked completely.
  Optimizations:
    - Moved checks around to return earlier if no blocking is needed.
Version: 1.1.1
  Locale:
    - Changed the name of a setting.
    - Removed faulty testing text from a setting description.
Version: 1.1.0
  Major Features:
    - Added a per-player setting to opt out of the mod behavior.
    - Added a setting to always allow prerequisites to be queued for craft batches of up to (and including) a specified count.
      If a prerequisite is queued this way, they will continue to be allowed for subsequent crafts.
  Changes:
    - Prerequisite ingredients are now still blocked if the previous craft didn't need them in the first place.
      This prevents a "craft all" request from always queuing prerequisites if used after a "craft one" or "craft five" that isn't blocked.
Version: 1.0.0
  Major Features:
    - Initial release