Queuing a handcraft won't queue any prerequisite ingredients until the second click! Craft something else or close the gui to reset.
Small changes concerning balance, gameplay, or graphics.
Version: 1.2.1 Bugfixes: - Sound effect is now controlled by the correct volume slider.
Version: 1.2.0 Major Features: - Introduced flying text and a sound that should play when mod behavior is triggered. Sound and text are also triggered if behavior is bypassed via the threshold setting. Bugfixes: - Consecutive queue entries of matching recipes should now be merged in the queue correctly. This is only done to better match vanilla behavior.
Version: 1.1.3 Bugfixes: - Earlier crafts will no longer be removed from the queue if the current one was blocked completely. The repeated inclusion of this line is not a mistake. Optimizations: - Now caches the queue on activation to avoid an unnecessary access to game.players.
Version: 1.1.2 Bugfixes: - Earlier crafts will no longer be removed from the queue if the current one was blocked completely. Optimizations: - Moved checks around to return earlier if no blocking is needed.
Version: 1.1.1 Locale: - Changed the name of a setting. - Removed faulty testing text from a setting description.
Version: 1.1.0 Major Features: - Added a per-player setting to opt out of the mod behavior. - Added a setting to always allow prerequisites to be queued for craft batches of up to (and including) a specified count. If a prerequisite is queued this way, they will continue to be allowed for subsequent crafts. Changes: - Prerequisite ingredients are now still blocked if the previous craft didn't need them in the first place. This prevents a "craft all" request from always queuing prerequisites if used after a "craft one" or "craft five" that isn't blocked.
Version: 1.0.0 Major Features: - Initial release