This is a very simple mod to scale tech costs based on the recipe complexity.
All techs are multiplied by a base modifier as well as by a modifier that depends on what science pack types it requires.
My intention with this mod was to allow simple and intuitive science scaling to extend mid and late game.
Not compatible with any mod that removes or adds new science packs. Non-vanilla science packs will just be ignored when applying the modifier.
Settings allow for configuring the modifiers.