Hello, I'm not the same person you were talking to, but thought i'd add my own strategy since I'm also playing Seablock, which is based on AB and has many waste products.
The way I see it, ultimately, is that that there are differing needs that can be described as PUSH or PULL, each of those representing a pair of Origination and Destination stations.
- PUSH Strategy: Origination stations need to be kept reasonably empty - it doesn't matter how full Destination stations are, get rid of goods at Origination when able.
- PULL Strategy: Destination stations need to be kept reasonably full - it doesn't matter how full Origination Stations are, if they back up that's okay.
That, plus the need to fuel and park unneeded trains leaves me with wanting 5 station types (probably needs better names).
- DEPOT: Trains go here when low on fuel, or when they have no other place to be.
- SURPLUS: (PUSH Strategy origination) - The system tries to keep this station clear, any goods in boxes will generate a delivery if there is any DESTINATION or SINK station that can take them. Should prioritize DESTINATION stations over SINK stations.
- SOURCE: (PULL Strategy origination) - The system won't generate deliveries based on this station's value unless a DESTINATION station needs a delivery and there is no SURPLUS station station that can fulfill the need.
- DESTINATION: (PULL Strategy destination) - The system will try to generate deliveries to keep this station full.
- SINK: (PUSH Strategy destination) - The system won't generate deliveries based on this station's value unless there is a SURPLUS station that needs to offload and no DESTINATION station that can take the delivery.
Those 5 stations give you an extremely flexible system. Usually, you would use SOURCE and DESTINATION stations, which handle most rail function automatically, however when you get into waste product handling, you would have the waste product go out through a separate SURPLUS station and then have SINK stations that handle the waste good on the network.
This also cover's the other user's STORAGE case - create a pair of stations, one is a SINK, the other is a SOURCE and connect them so that goods flow form the SINK to the SOURCE, possibly with a storage buffer in between.