Simple Saplings Fixed


Original author: Hypermark. A simple mod to easily replant forests and create basic wood farms.

2 years ago
1.1
329

Changelog

Version: 2.1.3
Date: 2022-07-21
  - General code cleanup.
  - Removing redundant code that was commented out.
  - Removing debug code.
  - Added startup setting for the following
    sapling minimum drops
    sapling maximum drops
    sapling probability of drops
    sapling grow time
    sapling grow swing
    sapling individual drop chance
  - Fixed locale info for startup settings
  - Expanded info for locale
  - Changed research requirement for main tree to time based only.
Version: 2.1.2
Date: 2022-07-11
  - Old maps that had the research for saplings done before the new saplings were introduced will
    now show the new sapling recipes.
  - Fixed a bug affecting all mods with the word 'plant' in the name of an entity or building.
Version: 2.1.1
Date: 2022-07-09
  - Added the rest of the saplings.
  - Individual tree sapling drop rate reduced to a 1 in 4 chance. Rest of the time, regular saplings
    will be dropped.
Version: 2.1.0
Date: 2022-07-08
  - Cleaned up the code.
  - Minor bug fixes.
  - Rewrote portions of the code to allow for my changes regarding additional saplings.
  - Added more saplings from vanilla Factorio trees.
  - Reduced sapling stack size from 500 to 100.
Version: 2.0.7
Date: 2022-07-01
  - Fixed a file path error, after renaming the mod on the prev release.
Version: 2.0.6
Date: 2022-07-01
  - Changed default sapling drop rate from 2 to 1.
  - Changed probability of sapling dropping from 1 to 0.75
  - Added config options to set minimum, maximum, and probability values for saplings dropping.
    Default max is 1 sapling, and default probability is 0.75
Version: 2.0.3
Date: 2021-11-01
  - Removed ALL the debug logs this time.
  - Should no longer break Angel/Bob trees.
Version: 2.0.2
Date: 2021-11-01
  - Added changelog.
  - Updated README with future maybe plans.
  - Actually tested the mod this time and fixed robot planted saplings not growing.
    If a sapling won't grow, reconstruct them. Deconstruction planners and copy paste should work.
  - Removed debug logs.
Version: 2.0.1
Date: 2021-11-01
  - Fixed a bug where planted saplings wouldn't grow. Saplings that don't grow should be replanted.
Version: 2.0.0
Date: 2021-11-01
  - Figured out how to make the bloody things blueprintable.