Terraforming

by Mylon

Buildable land is more scarce and requires investment to acquire.

Scenarios
2 years ago
0.18 - 1.1
835

Changelog

Version: 1.0.8
Date: 2021-10-27
  Changes:
    - Tree's removed by robots will have the stumps flagged for removal too.
  Bugfixes:
    - Fixed a bug if everbuild was not running
Version: 1.0.7
Date: 2021-10-26
  Changes:
    - Changed the behavior for mining trees/rocks.  No longer should clog the construction queue.
Version: 1.0.6
Date: 2021-08-30
  Changes:
    - Medium-rocks are now vulnerable to explosives.
Version: 1.0.5
Date: 2020-12-18
  Changes:
    - Mining drills added to foundation exception list.  Belts/chests for them to feed into still require foundations.
  Bugfixes:
    - Linked belts added to exception list.
Version: 1.0.4
Date: 2020-12-02
  Bugfixes:
    - Added collision mask handling of 1x1 loader prototype (Fixes incompatability with Krastorio2)
Version: 1.0.3
Date: 2020-11-29
  Changes:
    - Updated for Factorio 1.1
    - Now using the Factorio 1.1 collision mask utils
Version: 1.0.2
Date: 2020-10-19
  Bugfixes:
    - Fixed helper entities having unintended collision masks.  Special thanks to Mernom for this fix!
Version: 1.0.1
Date: 2020-09-21
  Changes:
    - Added graphic for grass tile.  Special thanks to Dziq!
Version: 1.0.0
Date: 2020-09-21
  Features:
    - Can make grass tiles.  Unlocked with landfill tech.  Converts any land tile to grass.
Version: 0.9.8
Date: 2020-07-23
  Bugfixes:
    - Changed rock resistance code to not strip fire resistance.
    - Added additional check to prevent excessive mining times on entities.
Version: 0.9.7
Date: 2020-05-21
  Changes:
    - Cliff explosives now consistently spawn rocks, whether by robot or by player.
    - Rocks are now very resistant to gunfire.
Version: 0.9.6
Date: 2020-05-13
  Bugfixes:
    - Fixed red trees and brown trees not leaving stumps.
Version: 0.9.5
Date: 2020-05-10
  Changes:
    - Added comptability fix for Krastorio2.
    - Tree stumps are harder to remove via bullets.
Version: 0.9.4
Date: 2020-04-21
  Changes:
    - Reduced collisionbox of medium rocks.
  Bugfixes:
    - Fixed incorrect collision mask of belts and other floor layer entities.
Version: 0.9.3
Date: 2020-04-21
  Bugfixes:
    - Fixed a crash if a mod added a tile movespeed modifier to desert tiles.
Version: 0.9.2
Date: 2020-04-21
  Changes:
    - Rocks are much more common
    - Medium rocks now block buildings and must be mined to clear.
    - Rocks were taking TOO long to mine.  mining time *= 10 ended up being run twice, but only for some rocks.
    - Tree stumps are more resistant to explosions.  Poison capsules remain super effective.
    - Tree stumps are easier to remove via robots.
  Bugfixes:
    - Fixed a possible crash if the area around a cliff was crowded.
Version: 0.9.1
Date: 2020-04-01
  Changes:
    - Tree stumps block building.  Must be mined again (for no wood) to claim the building space.  Poison capsules also work.
    - Rocks are slightly more common
Version: 0.9.0
Date: 2020-03-31
  Features:
    - Rocks take extra time to remove
    - Trees take extra time to remove
    - Robots take time to remove trees/rocks
    - Cliffs spawn rocks when destroyed
    - Most structures cannot be built on sand or desert.  Exceptions: Rail/big power poles.