The progress is extremely slow.
I made this mod for that exact reason, that ore should not be made with just power/magic.
It should feel as if the engineer truly is stuck with only the small amounts of resources you can find in the water.
When I play-tested it (early game) it was in some way more brutal than seablock as we have a burning phase, with no way to filter resources.
It gives plenty of starting items right now, but once that run out every plate science will feel expensive.
I predict that in the mid game you will have to use the enrichment process to enrich ore to gain more value.
Also Breven foundry mod has a way to gain additional value. That I predict will be important.
The majority of the gameplay will be about expanding and improving raw resource production.
To me it seems like what you are looking for is the exact goal I want this mod to be.