The only thing Bob's mining adds is higher tiers of Steel Axe research. Makes sense to disable it for a BNW run.
Most of the stuff added by Warfare is disabled and hidden to reduce clutter. Plasma turret are nice to have though. And, for non BNW runs - Sniper rifle and better Power Armour.
I'm not actually sure what Revamp adds. I should investigate that 🤔 Radio Thermoelectric Generator at least.
Tech adds the Pink science pack - advanced logistics.
The only thing added by KS Power that isn't hidden are the turbines. I have it set to give you accumulators and solar panels as a fallback.
Disabling Personal Equipment and Enemies will make SpaceX a bit easier. You'll no longer need the hundreds of alien artifacts for the shields. No big loss.
All the mods that you've disabled are deliberately marked as optional. No need to mod the mod. Disabling the pack mod is fine, it does nothing. It's just there to provide a quick way of enabling the default set of mods 🙂
Have fun and enjoy the run! If you have any other questions, feel free to ask. Either here or on the Sea Block discord.