Sea Block


No ore patches, expand from a small island. Also install the 'Sea Block Pack - Official' mod for a complete modpack

Overhaul
2 months ago
0.14 - 1.1
86.9K

g [Info]List of Buildings

8 months ago

Does such a thing exist or is there an easy way to get a List of all the buildings in this mod?
I would really like to be able to tick of checkmarks while setting up a mall.

Right now im using recipe book to show things like bronze plates and their uses
to get a rough List per material but its still far from ideal.

KiwiHawk β˜†
7 months ago
(updated 7 months ago)

With the full mod pack, default settings:

Logistics

  • Chest x5
  • Small electric pole
  • Medium electric pole x4
  • Big electric pole x4
  • Substation x4
  • Rail
  • Train stop
  • Rail signal
  • Rail chain signal
  • Logistics chest x15
  • Lamp
  • Combinator x4
  • Power switch
  • Programmable speaker
  • Silo x13
  • Warehouse x6

  • Transport belt x6

  • Underground belt x6
  • Splitter x6
  • Inserter x19
  • Pipe x12
  • Pipe-to-ground x12
  • Roboport x4
  • Logistic zone interface
  • Logistic zone expander x4
  • Robochest x4
  • Robot charging point x8

Production

  • Wind turbine
  • Accumulator
  • Heat source x4
  • Reactor x3
  • Heat pipe x4
  • Boiler x5
  • Fluid burning boiler x4
  • Heat exchanger x4
  • Steam engine x5
  • Steam turbine x3
  • Solar panel x9
  • Furnace x10
  • Centrifuge x3
  • Assembling machine x6
  • Electronics assembling machine x3
  • Rocket silo
  • Beacon x3
  • Lab x5

Combat

  • Wall x2
  • Gate x2
  • Turret x9
  • Radar x5

Refining

  • Ore sorting facility x5
  • Ore crusher x4
  • Flotation cell x3
  • Leaching plant x3
  • Ore refinery x2
  • Ore powderizer x3
  • Electrowinning cell x3 (x2 from next version)
  • Filtration unit x3
  • Crystallizer x3

Metallurgy

  • Ore processor x4
  • Pellet press x4
  • Powder mixer x4
  • Blast furnace x4
  • Chemical furnace x4
  • Induction furnace x4
  • Casting machine x4
  • Strand casting machine x4
  • Sintering oven x2

Water Treatment

  • Hydro plant x3
  • Clarifier
  • Salination plant x2
  • Thermal water bore/extractor x2
  • Sea floor pump
  • Washing plant x2
  • Offshore pump
  • Ground water bore
  • Electric boiler x3
  • Cooling tower
  • Valve x4
  • Pump x4
  • Barreling pump
  • Storage tank x14

Petrochem

  • Electrolyser x4
  • Air filter x3
  • Liquefier x4
  • Chemical plant x4
  • Advanced chemical plant x2
  • Gas refinery x4
  • Advanced gas refinery x4
  • Oil & gas separator x4
  • Oil refinery x4
  • Steam cracker x4
  • Flare stack

Bioprocessing

  • Algae farm x4
  • Seed generator x3
  • Arboretum
  • Farm x4
  • Seed extractor
  • Composter
  • Bioprocessor
  • Oil press
  • Nutrient extractor
  • Fish tank
  • Butchery
  • Hatchery
  • Puffer refugium
  • Biter refugium
7 months ago

i am not using the entire modpack, but this is already a big help.

KiwiHawk β˜†
7 months ago

Out of interest, why not? Which mods are you not using? πŸ€”

7 months ago

Angel's Addons - Storage Options Dont need warehouses
Bob's Enemies No thanks
Bob's Personal Equipment mod Im playing with BNW
Bob's Mining Why on Seablock
Bob's Warfare Clutter in the menu
Revamp and Tech After looking at the changes i turned them off quick
Excavation Waterfill instead
LandfillPainting Waste of Diskspace
KS Power Bloat and Solarpanels ftw
Milestones Useless
FNEI Putting a mod like this into a Pack should punished. Ill use the one i like best anyway. Stop making me mod the mod.

KiwiHawk β˜†
7 months ago
(updated 7 months ago)

The only thing Bob's mining adds is higher tiers of Steel Axe research. Makes sense to disable it for a BNW run.

Most of the stuff added by Warfare is disabled and hidden to reduce clutter. Plasma turret are nice to have though. And, for non BNW runs - Sniper rifle and better Power Armour.

I'm not actually sure what Revamp adds. I should investigate that πŸ€” Radio Thermoelectric Generator at least.

Tech adds the Pink science pack - advanced logistics.

The only thing added by KS Power that isn't hidden are the turbines. I have it set to give you accumulators and solar panels as a fallback.

Disabling Personal Equipment and Enemies will make SpaceX a bit easier. You'll no longer need the hundreds of alien artifacts for the shields. No big loss.

All the mods that you've disabled are deliberately marked as optional. No need to mod the mod. Disabling the pack mod is fine, it does nothing. It's just there to provide a quick way of enabling the default set of mods πŸ™‚

Have fun and enjoy the run! If you have any other questions, feel free to ask. Either here or on the Sea Block discord.

7 months ago

https://mods.factorio.com/mod/SeaBlockMetaPack/downloads
This pack has nothing marked a optional.

KiwiHawk β˜†
7 months ago

As I said, disabling the pack mod is fine, it does nothing. It's just there to provide a quick way of enabling the default set of mods πŸ™‚ That wouldn't work if it's dependencies were optional.

New response