Thanks for updating the mod. I have bobs, angels and several other mods as well. And yes, many of them are red, how do I avoid this? I disabled all the mobs that are only compatible with 0.18 or incompatible with another mod. Including Sea Block. Mostly a lot of the Angels mods are red. Are they just incompatible?
I've tried disabling the Angels mods, but then Sea Block is still missing a number of mods. With all the Sea Block mods enabled I get a tech cycle error: cobalt-processing > sct-lab-t3 > chemical-science-pack > cobalt-processing.
I tried disabling the last if in:
angelsrefining_0.12.0\prototypes\override\refining-override-bobplates.lua
if mods["bobplates"] then
OV.set_science_pack("cobalt-processing","chemical-science-pack",1)
end
by commenting out these lines and re-zipping the extracted folder.
I can now start a game, but it still generates the map normally.
I've tried to disable all mods, only enable Sea Block (So not Sea Block Pack), then starting a game. This again resulted in a normal map generation.
@nick3232, can you specify what you did to fix the game for you?