Last update on the artisanal reskins conflicts with seablock (crash on game loading), because of an override on the solid-resin icon from seablock. Kirazy found and gave me the fix though, there it is:
In seablock data-updates.lua
replace
-- Change resin item icon to match resin recipe icon
if data.raw.recipe['solid-resin'] then
if data.raw.recipe['solid-resin'].icon then
data.raw.item['resin'].icon = data.raw.recipe['solid-resin'].icon
elseif data.raw.recipe['solid-resin'].icons then
data.raw.item['resin'].icons = data.raw.recipe['solid-resin'].icons
end
end
by
-- Change resin item icon to match resin recipe icon
if data.raw.recipe['solid-resin'] then
if data.raw.recipe['solid-resin'].icon then
data.raw.item['resin'].icon = data.raw.recipe['solid-resin'].icon
data.raw.item['resin'].icon_size = data.raw.recipe['solid-resin'].icon_size
data.raw.item['resin'].icon_mipmaps = data.raw.recipe['solid-resin'].icon_mipmaps
elseif data.raw.recipe['solid-resin'].icons then
data.raw.item['resin'].icons = data.raw.recipe['solid-resin'].icons
data.raw.item['resin'].icon_size = data.raw.recipe['solid-resin'].icon_size
data.raw.item['resin'].icon_mipmaps = data.raw.recipe['solid-resin'].icon_mipmaps
end
end