So, I made a version 1.1.1. This version uses a total rewrite, which has more strict criteria for crafting possibilities, and thus should have no problems with 248k mod.
There are many mods that do weird (and not so) things in control stage, so I expect a lot of problems from this version - I fixed the ones related to modpacks previously mentioned, but I have neither the time nor the patience to check everything. So, that.
(sorry, spent the last 5 hours debugging various mods together with SPG)