Science Pack Galore

by Semenar

Add lots of types of science packs to spice up your set-ups with additional production lines! Includes 36 new science packs.

3 years ago
1.1
2.08K

i Industrial Revolution 2 Modpack

3 years ago

Hi,

I would realy like to play this Mod together with the IR2 Modpack, because 30+ Science and IR1 are my two favorite Modpacks.
But as IR2 removes a lot of Vanilla Items/ heavily changes the recipies there is just chaos in the research tree. For example you need Science 18 way before you even research it itself. I have zero knowledge of modding or programming so unfortunately I can't fix it myself.
I guess it would be a lot of work to adjust and balance all the science Packs, so it might just stay as a thougth of mine.
Feel free to let me know if you plan on fully supporting such large modpacks in the future. If not, I will definitly give this Mod a go in Vanilla!

3 years ago

Thanks for the tip! I will check what happens in IR2 and whether I can fix that easily.

3 years ago

Okay, so here are the results:
- the stuff with Science 18 was indeed a bug: my code did not ignore disabled technologies, so it thought that Stack Inserters were a technology without a prerequisite, and connected Science 18 there.
- for such an overhaul mod, Industrial Revolution does not delete a lot of vanilla items, apparently; the only in-game problem (as far as I can see) is with the Steel Furnace (IR2 does not reuse it for some reason, as it does with other objects).
I replaced some of the items in science pack recipes with others; did not balance the costs, so if you feel that some science pack costs too much or too little, please inform me of that.
The changes are in the 1.0.4 version.

3 years ago

Thank you for the quick reply and fix!
I will definitly give it a try and if any recipies are way to cheap or expensive, I will leave anoteher note here.

New response