ScienceCostTweaker Mod (mexmer)

by mexmer

Allows the cost of research to be tweaked, in terms of count, science packs and time. Edit its configs costs *.lua to tweak the multipliers. - Original mod made by UberWafe, this is adopted version for factorio from version 0.16 until current

Tweaks
11 months ago
0.16 - 1.1
80.0K

b [Fixed]Bugs

1 year, 6 months ago

Hello, I have some... problem with mod ScienceCostTweakerM by mexmer - when used with boblibrary, I get this error:

Failed to load mods: Error in assignID: recipe with name 'lab-module' does not exist.
Source: sct-lab-modules (technology)

Mods to be disabled:
ScienceCostTweakerM (1.1.10)
boblibrary (1.1.6).

Also there is some cycle with BobPower and Solar technology.
Please fix. :)

1 year, 6 months ago

quick fixes, in bob modules startup settings make sure modules lab is enabled, and then disable new solar panels in bob's power mod startup. That loads properly for me

1 year, 6 months ago

quick fixes, in bob modules startup settings make sure modules lab is enabled, and then disable new solar panels in bob's power mod startup. That loads properly for me

To do that one first have to start-up the game.
My crash prevents it.

1 year, 4 months ago

that fixed it thanks Adraconis

1 year, 3 months ago

This should be properly fixed now in SCT 1.2.0

New response