ScienceCostTweaker Mod (mexmer)

by mexmer

Allows the cost of research to be tweaked, in terms of count, science packs and time. Edit its configs costs *.lua to tweak the multipliers. - Original mod made by UberWafe, this is adopted version for factorio from version 0.16 until current

Tweaks
11 months ago
0.16 - 1.1
80.0K

b [Fixed]Problem with alien research (Bob's Tech)

2 years ago
(updated 2 years ago)

I seem unable to research some techs from Bob's Technology.

The alien lab (lab-alien) from Bob's Technology doesn't accept an Ablative weapons testing kit (military-science-pack) as an input.

That's an issue, because the Alien research tech (alien-research) requires one, along with science-pack-gold and alien-science-pack.

Current settings & screenshots (new game, minimal mod list): https://imgur.com/a/jBrWaS3

Please let me know if I can provide more-helpful info, or if I'm doing something silly :). Thanks.

1 year, 3 months ago

Fixed in SCT 1.2.0

1 year, 3 months ago

A pleasant surprise :)

Knowing this has been addressed, I'll probably include SCT again in a future play-through.

My thanks to all involved.

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