ScienceCostTweaker Mod (mexmer)

by mexmer

Allows the cost of research to be tweaked, in terms of count, science packs and time. Edit its configs costs *.lua to tweak the multipliers. - Original mod made by UberWafe, this is adopted version for factorio from version 0.16 until current

Tweaks
3 months ago
0.16 - 1.1
70.2K

g some sciences not craftable

4 years ago

sciences blue, purple, Green and yellow can only be crafted in assembling machines 3 to 6, even if the ingredient limitation is disabled in bob's assembling machines. I dont mind not being able to craft them in machines 1 and 2, but I cannot craft them in this mod's machines (https://mods.factorio.com/mod/MilesBobsExpansion) either

4 years ago

also, when I use FNEI with the sciences packs it tells me the ítem is unlocked in two different techs, one of them is not researchable, but the icon is not red, its tranparent

https://github.com/DanielHaggstrom/Factorio-JavaIsLIfe/blob/master/Captura5.PNG

4 years ago

From your description it sounds, there is maybe some change in craft categories, i have nothad time for factorio for some time, so can’t give you eta for fix.

As for bobmilesextension it was never tested, there officially not supported.

As for fnei, fnei is wonky, and shows recipes from disabled research chains.

4 years ago

What about the blue science not being craftable as the requirement for crafting it (i.e. heavy and light oils from advanced oil processing) cant be made because advanced oil processing cant be researched as it requires the blue science pack. I have a picture for proof if you don't want to go look at it on your own. Great mod so far but have to disable it for now because of this.

4 years ago

There should be update for version 18 (i merged changes from trainwreck), to resolve this issue, for version 17 i plan to do it soon

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