guess your problem lies in your mod combination, if you run AAI industries only, there is only single rechnology, that depends on electric lab, and that is modules, there is no other dependency in AAI industries.
if you disable electric-lab, it will still allow you to research modules, because they are also dependent on electronics-2.
if you load SCT+AAI only, there is still no problem with electric-lab removal, because what i wrote above.
from what you saying, seems to me, you are using other mods that mess with technology tree.
perhaps, there might be problem, if you add sct to already running game, i can't attest for that, because that's situation, where many mods can have issues, and best you can do is force.reset_technology and redo research.
technology will be hidden from tree in 2 cases
1) technology is disabled (like i do with electric lab)
2) all and every technology prerequisite is disabled (is some mod disable electronics-2 and electric-lab, modules in aai will become unresearchable, but that is not case with SCT)
i will do only thing i can and that is to remove modules dependency on electric lab, but for other stuff, you need to figure it out within your mod combination.
as for your guess, why there exist commented out disabling of electric-lab, this is because there are mods, that disable t0 in aai, for those it did break lot of stuff, that's why i moved tested inside block, which test for burner-lab presence.
if burner lab doesn't exist, then electric-lab might not too, it's simple as that.
some screenshot of tech tree
https://imgur.com/a/coyRJg1