I installed this mod on my server and sometimes when the question to join is rejected, the server shuts down. When you join someone, it turns out that these two people are in separate teams. And the plot is killing a new person. Now it looks like these people are on separate teams:
[player] SirTocznet | Evolution none% | 20h09m
[SirTocznet] Pepto | Evolution 69% | 0h44m
Logs from server:
21406.352 Error MainLoop.cpp:1207: Exception at tick 4402050: The mod Sceatorio (0.18.45) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event Sceatorio::on_gui_click (ID 1)
__Sceatorio__/src/game/spawns.lua:333: attempt to index local 'playerJoining' (a nil value)
stack traceback:
__Sceatorio__/src/game/spawns.lua:333: in function 'onButtonClick'
__Sceatorio__/control.lua:150: in function <__Sceatorio__/control.lua:145>
21406.352 Error ServerMultiplayerManager.cpp:90: MultiplayerManager failed: "The mod Sceatorio (0.18.45) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event Sceatorio::on_gui_click (ID 1)
__Sceatorio__/src/game/spawns.lua:333: attempt to index local 'playerJoining' (a nil value)
stack traceback:
__Sceatorio__/src/game/spawns.lua:333: in function 'onButtonClick'
__Sceatorio__/control.lua:150: in function <__Sceatorio__/control.lua:145>"
21406.352 Info ServerMultiplayerManager.cpp:769: updateTick(4402050) changing state from(InGame) to(Failed)
21406.368 Quitting: multiplayer error.
21406.765 Info ServerMultiplayerManager.cpp:136: Quitting multiplayer connection.
21406.765 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(Failed) to(Closed)
21406.767 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/8528040
21406.915 Info UDPSocket.cpp:218: Closing socket