Do you know how much extra effort I had to go through to make it scan in the same direction as the vanilla radar rotation?! lol. I seriously considered rerolling the animations but decided to just swap a few '+' and '-'. I would prefer to have it clockwise myself but felt that it would break immersion to have it scan counter to the animation. I will certainly revisit this.
Scanning speed control is a planned feature. It was getting late last night and I wanted to get the mod out there to get feedback from the community.
Ok, I did did miss one temporary debug output announcing the quadrant and chunk position deviation from the true circle. The offending line has been dealt with and will no-longer trouble the world once a new release goes live.
Regarding git/forum: I may have made an account at some point... I'll have to look. I'll link it once it is established.
[edit]
Created a forum topic for this mod:
https://forums.factorio.com/viewtopic.php?f=93&t=58659