Regarding Crash to Desktop, yes, it happen every single time (IF i disable the mod, and load the game).
So perhaps there's another mod that prompt that behavior? Since you can't reproduce it.
It would be disaster if someone decide not to use this mod, but already overwritten the save file with Sam's mod entity already in-game.
Bluntly speaking, no i don't plan to uninstall Sam's, this is like a dream come true mod for me (although i do have some other suggestion to improve this mod).
Like i said, i accidentally found this bug.
Perhaps if i sent you the mod-list.json you can (somehow) figure out what went wrong with certain mod combination that prompt this ?
Yes, i fix it by (manually) refueling the train,
Normally the refueling itself is actually being handled by a mod.
But Sam's Mod train stop for some reason didn't trigger the mod to add a schedule, maybe they did, but Sam's just delete the schedule internally ? IDK.
Regarding the GUI, still weird though because i have tons of more train than that, so that info still doesn't look right.
But, in case you wondering, i do use "Depot" name in the vanilla station, so perhaps that's the reason?
The mod see a "Depot" name as some sort of prefix that make them think it's part of Sam's network ?
The refueling on my game is handled by mod, TSM
(but i can switch it out to Automatic Tran Fuel Mod, since they both virtually the same).
Let me clear up that last bit, i don't use both mod a the same time.
The refueling is centralized in one location, all train (that reach certain low fuel level) will be sent to that central refuel (mod will add temporary refueling schedule; and delete it after finish refueling).
So it's really efficient,
I have around 180+ train, yet it use only 3 refuel station (each for a different train config.)
Only 4 inserter in total, 4 chest, that's it, not even using bot to refill the chest (i deliver the fuel by train).
It's more than enough.
If i switch to this mod completely, it would means i have to supply every depot with fuel/inserter ?
So it's not practical approach, since i have huge number of depot, more than 150..i think it's even higher than that.
As a reminder, this is not even my final factory yet, roughly 25% what i have in mind.
Problem was, this mod can't recognize the added schedule from that refueling mod.
As a result, no train will get refuel.
Since no train will get refuel, i can't switch to this mod completely.
Even if Sam's allowing that added schedule, it need to be full in order Sam's to work?
It would make a certain logic conflict with refueling mod (you can set the refueling to a "full"),
Otherwise they will always adding refuel schedule.
It need to reach lower threshold.
Making each depot have inserter to refuel is simply a no go approach for me.
So, my suggestion is :
- Ignore the fuel level.
-But, it has to allow added schedule by refueling mod.
-OR Sam's have refueling capabilities.
I mean this is why every other train manager mod have internal refueling capabilties, because they know it's more efficient to centralized the refueling on a huge map.
And they cannot rely on external mod to refill the fuel.
EDIT :
Scrap that CTD issue, i can't reproduce it on new game.
It works just like the game would normally do (notification of removed recipe, entities, etc).
So that bug is perhaps an edge case scenario where certain things (?) i've done prompting that crash..hmm..wonder what....
But it really does crash if i load one particular save file.
Just consider it as resolved as of now.