Balance Suggestion: Increase dirty water yield for holm and iridite to something at least in the range of 5-20% instead of 0.6% where it now stands.
Rationale: Right now holm and iridite dirty water give yield a 0.6% increase in the amount of crushed holm/iridite you get back from processing it (at the additional minor cost of other SE resource to make beads). The number is so small I don't think it incentivizes the player enough to even do it (and not just void the dirty water).