Allows players to rotate any non-square equipment
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
It would be nifty if there was some mechanism to allow specifying rotated sprites.
Perhaps just look for a rotated_sprite property on the original equipment definition, and use that if present?
I don't believe this is something I can do on my end. I think the sprite rotation is an engine limitation.
Equipment prototypes specify that they need a Sprite specifically. RotatedSprites are only usable by specific prototypes, mainly artillery.
Or do you mean as a mechanism to allow other mod authors to register a rotated sprite with my mod?
This is what I mean.
Ok, I wasn't aware that prototypes could have extra properties without failing some validation from Factorio.
I have added something for this in the newest version, see here for more details: https://github.com/DedlySpyder/Rotatable_Equipment#mod-compatibility
Cool. =)