Rotatable Belts deprecated

by Fumelgo

Yeah, belts are rotatable. But now you can do it with the NSWE signals. (uses the max)

Utilities
6 years ago
0.15
6
Owner:
Fumelgo
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
6 years ago
Latest Version:
0.1.0 (6 years ago)
Factorio version:
0.15
Downloaded by:
6 users

A simple mod that adds a simple new mechanic. It enables you to control the rotation of a belt using signals.
N for North
W for West
S for South
E for East

The signal having max value (counting the sum of red and green) is then choosed to rotate the belt.

Combined with the rest of the circuit network it can create some interesting mechanics. I'm thinking about splitting items based on type coming from a train, because it was my motivation for this mod. It can be done in vanilla with insertors, but it doesn't have the same feeling

!!! This system can have up to 0.5s latency (30 ticks) ! Apparently, circuits event are not a thing and I have to updates all the belts in the world looking for signals each time. I don't want to burn your computer doing this all the time. So, use your calculator so that 0.5s latency is not a problem ;) (Or send me a solution at thefumego@gmail.com)