Not a bad idea, though I really would start the rocket launcher with at least 30 range. Anything short of that is an insult to the user.
I considered adding a tech range improvement (which I could copy from the existing laser turret range research mod) but in the end I decided there's a very specific range at which the rocket launcher gets useful, and any higher than that gets stronger too fast. Eventually you won't see much need for the rocket launcher, especially in the late game when you use artillery. But with 44 range it has use throughout the mid-game as one of several ways you can demolish several spawners quickly. Basic rockets will destroy a spawner in two hits easily, and with enough damage research the explosive rockets can destroy 3 or 4 spawners in one hit.
If you don't see a use for this weapon in the mid game, here's a good technique to try: park your tank by a mass of spawners, just a bit out of aggro range. Put down a few turrets, and have some cluster grenades in your backpack. Now fire a few rockets into the nest, and when the biters come at you, let the turrets mow them down, and use that distraction to drive your tank up close to the nest where you lay down several cluster grenades, then drive back to the safety of your turrets. Rinse and repeat. Using this method, you can down a large number of spawners in one relatively safe attack run.