Roboport Tweaks


Adds a construction/logistic network extender and customisations for roboports.

Content
1 year, 20 days ago
0.18 - 2.0
3.15K
Logistic network

g Сompatibility issues

1 year, 21 days ago
(updated 1 year, 21 days ago)
1 year, 20 days ago

I can't diagnose a problem without seeing the error you're getting.

1 year, 20 days ago

ERROR:
The given sprite rectangle (left_top=0x0, right_bottom=97x97) is outside the actual sprite size (left_top=0x0, right_bottom=97x41).
See the log file for more information.: RoboportTweaks/graphics/roboport-door-down.png

1 year, 20 days ago

What seems to be happening is the HD mod makes modifications to the graphics for the roboport, which get copied over to the extender when it's defined later in the loading process. Normally this is working as intended, but having a lower resolution than the version the HD mods substitute is causing problems. I can make a patch that's going to make it look messed up if the HD mod is installed as well, but at least it'll load.

1 year, 20 days ago

if i understand correctly, HD doesn't change the way graphics are loaded, only the graphics themselves
maybe there is a way to disable graphics loading in RT and leave it on the vanilla engine?

1 year, 20 days ago

thanks for the update, at least it loads now.
maybe attach a picture of the vanilla hatch or leave the hatch alone and make a picture of the roboport with the lid welded on?

1 year, 20 days ago

I just realised all I needed to completely fix the issue was a couple more lines, so I've added those, it should be fine now.

1 year, 20 days ago

now it looks great, wonderful, thank you

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