Ribbon Maze (fixes for 1.1)


The maze itself is destined to be automated. Original mod by H8UL. Fixed for 1.1 by kajacx, and garr150354839 made the starting area minimum one chunk.

2 years ago
1.1
1.16K

Changelog

Version: 0.8.6
Date: 30. 11. 2020
  Bugfixes:
	- Fixed minimum chunk spawn to be 1, since the spaceship would not spawn, breaking the game.
	- Fixed files not appearing when they should.
Version: 0.8.5
Date: 30. 11. 2020
  Bugfixes:
    - Updated to Factorio 1.1
Version: 0.8.4
Date: 28. 09. 2020
  Bugfixes:
    - Changed chasm color from green to black
Version: 0.8.3
Date: 05. 09. 2020
  Bugfixes:
    - Updated to Factorio 1.0
Version: 0.8.2
Date: 17. 06. 2020
  Bugfixes:
    - Migrating from 0.17 will no longer crash the game
Version: 0.8.1
Date: 23. 03. 2020
  Changes:
    - Ported to Factorio 0.18
Version: 0.7.6
Date: 11. 05. 2019
  Changes:
    - Minimum base version is now 0.17.38 to enforce fix to platform bit handling differences
  Bugfixes:
    - Had "tin" instead of "tin-ore" for bob's ores
Version: 0.7.5
Date: 08. 05. 2019
  Bugfixes:
    - Maze generation created lots of straight lines due to Linux/Windows fix in 0.7.4
Version: 0.7.4
Date: 06. 05. 2019
  Bugfixes:
    - Fixes multiplayer desync issue caused by numerical calculation differences between Windows and Linux
Version: 0.7.3
Date: 05. 05. 2019
  Bugfixes:
    - Migration added to fix maze terraforming artillery targeting for existing maps
Version: 0.7.2
Date: 04. 05. 2019
  Changes:
    - Updates to breaking changes in 0.17.35
    - Minimum base version is now 0.17.35
  Bugfixes:
    - Fix that in 0.17 maze terraforming artillery no longer target the maze chasm
Version: 0.7.1
Date: 25. 03. 2019
  Bugfixes:
    - Fish generation was using the wrong random number generator
Version: 0.7.0
Date: 16. 03. 2019
  Features:
    - Experimental support for factorio 0.17 alpha
  Balance:
    - Minimum dead end depth for Jivolite and Crotinnium reduced from 6 to 4 (angel's refining)
  Bugfixes:
    - Maximum clearing size was missing description in english locale
Version: 0.6.8
Date: 29. 01. 2019
  Features:
    - Merges options from illiander42's variant
    - Fish added
    - Loop chance option: Now your maze can have loops in it. Beware that adding loops reduces the number of dead ends, which means less resource patches.
    - Clearings option: gives a chance for large open areas to spawn. These will almost certainly create loops even without the imperfect maze option.
    - Oasis: Option to find mangrove-filled water at dead-ends, instead of ore or oil.
    - Settings to control mangrove density and proportion of raw/green wood
  Balance:
    - Default mangrove ratio of green to raw wood is higher
Version: 0.6.7
Date: 07. 12. 2018
  Major Features:
    - Mod ores can now be put at dead ends like vanilla ores. Supports practically any mod, with manual fine-tuning for popular mods such as
      Bob's Ores, Angel's Refining, Angel's Infinite Ores, Yuoki Industries, and more. Enable with the "Dead end mod resources" setting.
      (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/1)
    - Maze block size can now be customized. Allowed sizes: 32 (default), 64, 96, 128, 192, 256. https://github.com/h8ul-modder/factorio-ribbon-maze/issues/22
  Features:
    - Settings to control how infinite ores from mods are handled. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/20)
    - Setting to stretch out resource richness increase. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/21)
    - Further improved spacing for oil and other resources with multi-tile collision boxes. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/27)
    - Setting to have mixed ores throughout the maze (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/28)
  Balance:
    - Reduce frequency of Mangrove (Bruguiera) by half. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/17)
    - Less individual oil entities now that the minimum yield of 20% is respected.
  Bugfixes:
    - Mangrove (Bruguiera) was not being removed in terraforming. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/16)
    - Maze terraforming collision mask fix. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/23)
    - Oil spacing changed in existing saves. NOTE: you'll need to MOVE YOUR PUMPJACKS! (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/25)
  Optimisations:
    - Multi-tile resource alignment is now calculated at configuration time rather than at chunk generation.
Version: 0.6.6
Date: 30. 11. 2018
  Features:
    - New setting: Patchwork Size for Mixed Resources. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/11)
    - Grid-based crude oil entity placement with better spacing (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/10)
  Optimisations:
    - Cache settings and configuration values, especially the resource matrix. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/13)
  Bugfixes:
    - Each resource patch now uses its dedicated random number sequence as intended, so that order of chunk generation doesn't affect resources. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/14)
Version: 0.6.5
Date: 25. 11. 2018
  Major Features:
    - New setting: Clear start chunks. Can be used to clear an area near the start to make more room to build. Recommend a value of at least 1 if using AAI Industries, for the shipwreck. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/7)
  Bugfixes:
    - Player can collide with entity at spawn. https://github.com/h8ul-modder/factorio-ribbon-maze/issues/9
    - Changelog not appearing in-game. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/6)
Version: 0.6.4
Date: 24. 11. 2018
  Bugfixes:
    - Mangrove harvester was unlocked at start, rather than requiring technology. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/5)
Version: 0.6.3
Date: 24. 11. 2018
  Features:
    - New technologies, oil scanning and uranium scanning, reveal resources on the map. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/4)
Version: 0.6.2
Date: 23. 11. 2018
  Bugfixes:
    - Better handling finite width/height in map generation settings, including running maze left-to-right by limiting the height. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/3)
Version: 0.6.1 - First public release
Date: 23. 11. 2018
  Major Features:
    - Perfect procedurally generated maze
    - Resource rewards at dead ends
    - Mixed ores near start
    - New infinite resource: mangroves
    - Terraforming technology chain and recipes
    - New achievements for wood production and terraforming