Restrictions on Artificial Tiles


BETA A realism mod that adds some logical restrictions to "artificial" tiles (stone paths, concrete, etc) on what they can be placed under/on (trees, resources, cliffs, worms, etc). Configurable. Includes 100% removal of decoratives functionality ("Clean Concrete").

Tweaks
1 year, 8 months ago
1.1
153
Environment

g Restrictions on Artificial Tiles + Space Exploration Crash

1 year, 5 months ago

Can you please fix SE crashing when it tries to generate a core seam my guess is it is trying to generate and is being blocked by this mods placement restrictions.
Steps to reproduce:
---Download this save
https://mega.nz/file/DHg3xL6Q#pwWmDaP9u-1zUtU2t2HyJloDfkg3nrUJr9lioownUeA

---Run North for about 15 seconds

---Crash will appear
Error while running event space-exploration::on_chunk_generated (ID 12)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
[C]: in function 'index'
space-exploration/scripts/core-miner.lua:756: in function 'remove_colliding_entities'
space-exploration/scripts/core-miner.lua:653: in function 'create_seam'
space-exploration/scripts/core-miner.lua:884: in function 'callback'
space-exploration/scripts/event.lua:15: in function <space-exploration__/scripts/event.lua:13>

1 year, 4 months ago

Hi, sorry, I've been away from this game for a while. If you disable my setting for resource placement restrictions, does that make a difference?

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