Research Control Combinator Updated


Adds a combinator that sets Space Age infinite research based on a signal. Added support for custom infinite technologies

Utilities
5 months ago
2.0
135
Circuit network

i Set signals for techs

a month ago

Would love to use this for some research automation, but I have a small problem.

I'm playing with a lot of mods (to be precise, I have 'enable all planets lite', so I have a lot of modded planets), so I have (a lot) more than 60 infinite techs. Having some sort of way to choose what tech each signal targets would be amazing. The tech I currently want to automate with this starts with an 'H', and the research_signals command is only getting to 'Bi', so it's a long ways off of the tech I want..

If it can't be set up to choose signals to map to techs, maybe it can start cycling signals? So like, after it goes through all the signals once, it starts over again with a value of that signal equaling 2, then the next page would be techs requiring a signal of 3? Might be easier to set that up than needing some UI to select the tech, which would probably need to be in map mod settings if I were to guess..

a month ago

Interesting idea. Unfortunately I have no time right now. But probably in some future I'll try to implement that

a month ago

Cool and thanks for the future attempt at implementing the idea!
No rush on implementing it!

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