Research Control Combinator Updated


Adds a combinator that sets Space Age infinite research based on a signal. Added support for custom infinite technologies

Utilities
1 year, 2 months ago
2.0
274
Circuit network

i Set signals for techs

11 months ago

Would love to use this for some research automation, but I have a small problem.

I'm playing with a lot of mods (to be precise, I have 'enable all planets lite', so I have a lot of modded planets), so I have (a lot) more than 60 infinite techs. Having some sort of way to choose what tech each signal targets would be amazing. The tech I currently want to automate with this starts with an 'H', and the research_signals command is only getting to 'Bi', so it's a long ways off of the tech I want..

If it can't be set up to choose signals to map to techs, maybe it can start cycling signals? So like, after it goes through all the signals once, it starts over again with a value of that signal equaling 2, then the next page would be techs requiring a signal of 3? Might be easier to set that up than needing some UI to select the tech, which would probably need to be in map mod settings if I were to guess..

11 months ago

Interesting idea. Unfortunately I have no time right now. But probably in some future I'll try to implement that

11 months ago

Cool and thanks for the future attempt at implementing the idea!
No rush on implementing it!

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