Remote Management

by Adil
Devices to view, build and keep track of happennings in remote areas.
2 years ago
0.14
341
Owner: Adil
Source: N/A
Homepage: https://forums.factorio.com/viewtopic...
License: GNU LGPLv3
Created: 2 years ago
Latest Version: 0.1.1 (2 years ago)
Factorio version: 0.14
Downloaded: 341 times

Type: Mod
Name: Remote Management
Description: Adds entities to help managing remote areas of the base.
License: GNU LGPL
Version: 0.1.0
Release: 25.01.2017
Tested-With-Factorio-Version: 0.14.21
Category: Convenience
Tags: remote control, management
Download-Url: Attached
Website: https://forums.factorio.com/viewtopic.php?f=93&t=40341&p=238962#p238962

Long description

Adds special entity: proxy.
Those are supposed to help managing remote areas of the base and far outposts.
When you approach one of the proxies, you can open special gui by pressing shift-E.
Using that gui you can assume control over any other proxy entity.
Each proxy entity is unmovable and has its own inventory that persists between sessions. In fact, when proxy is not controlled by anyone you can load items in its main inventory as if it was chest.
Proxies double as a low-range radar and need electricity to operate.
They also inform players when an entity of the same force dies near them.
If you place a proxy within 50 tiles of a train stop, it takes up the name of trainstop.
The mod is designed to be multiplayer compatible. Although, if a player disconnects while controlling a proxy, his character will stay where he was (character becomes invincible till the player reconnects however).

Warnings

Although proxies can have armor, personal roboports will behave wonky with them: they'll only use quickbar slots when not controlled.
Also, keep in mind, that you only get back items, that were in the main inventory if you mine the proxy.

Pictures